Sims players have been invited recently to partake in surveys about The Sims 4. It’s evident that the announcement of this game has pushed EA. Paralives has been the motivating force to get The Sims back up to the standard many players want. To stay at the top, EA has to revise their decisions and react accordingly to player opinion. This caused outrage amongst players, since many admire the offline quality. This is something EA desperately needs after announcing that The Sims 5 will have an online component. Motivated by the competition, we could see The Sims improved to become bigger and better than ever before. With the promise that many players will switch titles to fulfill their simulation game desires, EA must now pay close attention to their player base’s wants, or else risk losing a big portion of them to an indie game. It is always a good thing for games like The Sims to have competition. This is a great sign that he is dedicated to getting this game out as soon as possible.Īs well as frequent interaction, gameplay has been released onto the Paralives Youtube channel, proving that a lot of the building mechanics are truly underway, and the wild promises made are actually being fulfilled. Massé has done well to be active on his Twitter, though, answering questions and even taking suggestions from eager players. With indie titles there is always the worry that development will take so long that players will lose interest. With no release date announced, potential players are still riding the hype train with every new feature teased. But a good portion of this similar gameplay is only accessible through expensive expansion packs, whereas Paralives promises this content will be available in the base game. Pets, transport, and seasons are just a few other aspects that bring this world to life.Īnd sure, many players can point out that a lot of these features are already in The Sims 4. This means the simulated residents of the world have immersive careers, relationships, and communities. Along with creating a Simmer’s perfect building tools, Paralives strives to bring just as much freedom to player style. “Created by and for the player”, Massé has encouraged player input through his Twitter and the Paralives Discord server, where anyone can have their say on what they’d like to see in the game. You name whatever The Sims 4 lacks and Massé seems to include it in this dreamy looking title. Custom lot sizes, flexible furniture customisation, curving walls, split level rooms. Paralives, a PC game developed by Alex Massé boasts everything The Sims players have been missing and wanting for years. In 2019, the development of an indie life simulator was unveiled and Sims players everywhere vowed that they would never go back to The Sims again. The only reason millions of Sims players have stuck with the title is because a comparable title doesn’t exist. In the following years, with the release of The Sims 3 and The Sims 4, however, players have become increasingly frustrated with the lack of progress on the customisation front.Īs well as overpriced expansion packs and consistently horrible load times, this lack of player freedom could be the straw to break the camel’s back. This tickled the fancy of many players who had dreamed of being free to create and perhaps even destroy the lives of their Sims in whatever ways they imagined. With an added colour wheel, life aspirations and many more exciting additions, The Sims 2 brought with it all the customisation that the first game lacked. Apart from the obvious improvement in graphics, the story and mechanics were also much better. When EA published the second game in 2004, people were instantly drawing comparisons. Though limited in graphics and story, for its time it was a phenomenon. It brought with it a surprising amount of success, and arguably gave rise to the simulation genre. The Sims burst onto the gaming scene in early 2000.
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